TMA 3
Q1.
Describe how bit-mapped graphics are
stored.
Q2.
Describe how vector graphics are
stored.
Q3. A company logo shown below has been created using a bitmapped
graphics package. The image measures 300
* 200 pixels and the palette used consists of 256 greyscale. How many bytes will be needed to store the
logo?
Q4. A scanner is used to scan a 4 inch * 6 inch photograph into a
computer. The scanner resolution is
set at 600 dpi with 256 colours.
How much memory would be required to store the
scanned image?
Q5. A black and white photograph measures 2 inches * 2 inches. It is scanned at 600 dpi.
Calculate the size of file when this image is saved
to the hard disk?
Q6.
Describe the term “24 bit colour”.
Q7.
Describe the term “floating point
representation”?
Q8. A floating-point format uses four bytes for the mantissa and one
byte for the exponent. If this is
changed to three and two bytes respectively, what effect will this have on:
a)
the accuracy and
b)
range of the numbers stored?
Q9.
Give one reason why a computer is often described as a “two-state
machine”.
Extension Question.
All
modern computers are stored program machines made from two-state devices.
a) Explain what is meant by the
stored program concept.
b) Digital computers use binary
codes to represent data. Give two
reasons why computers are based on the binary number system.